Mass Effect 2 (Xbox 360)
Product Details | Similar Products | Customer Reviews![]() | Publisher: Electronic Arts List Price: £49.99 Our Price: £34.93 You Save: £15.06 (30%) Availability: Usually dispatched within 24 hours ![]() |
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![]() | Product Details: Release Date: 29 January 2010 Publisher: Electronic Arts Rating: ![]() ![]() ![]() ![]() ![]() Sales Rank: 51 | ![]() | Look for similar items by category: | ![]() | Customers who bought this item also bought:
| ![]() | Customer Reviews:![]() ![]() ![]() ![]() Legion does the robot (12 March 2010)This game is awesome and keeps getting better with free DLC. So far I have got new armour, 2 new guns and 1 of 2 new squadmates for free and this month I get 5 new missions and a hovertank for free as well. Amazing free DLC. The game also is very funny google legion doing the robot, now you want to buy it dont you? ![]() ![]() ![]() ![]() Worth the Wait (12 March 2010)After playing the first installment of Mass Effect through several times, there was no doubt that I would be getting the sequel. I don't want to give anything away about the plot, but this is a great game. Visually it is miles ahead of it's predecessor, and the game play has been adjusted to make fighting (which had been a bit clumsy in ME1) feel natural. The choices you made in the first one will trigger certain scenarios in Mass Effect 2, and no doubt the way you play through this one will have an even greater impact on the next one. Absolutely brilliant, a great start to what looks like being the best year yet for this generation of consoles. ![]() ![]() ![]() ![]() A worthy sequel... (12 March 2010)...but still a sequel. The visuals are great, it has to be said, and draw you in. The storyline is good, but lacks the twists and uncertainty of the first game - the main mission becoming pretty much clear from the start. The other characters add depth and humour, and your crew's mix of nationalities is a nice touch. The Illusive Man does seem to let the side down though. He also fails to live up to his name, appearing repeatedly. Whatever corporation was mass-producing villains' lairs for side-missions in the first Mass Effect game has obviously, and thankfully, gone out of business. There's now a lot more variation to be had in the side missions. This is a good thing. The ability to import your previous Sheppard is a nice touch, though those that spent time levelling the "Perfect Sheppard" in the first game will be disappointed. I can only imagine the repetitive planet scanning was introduced to spite all those who complained about the handling of the Mako in ME1 (though you have to wonder what aspect of "moon buggy with big balloon tires" they hadn't understood). It's tedious, and the only redeeming feature is that if your TV has picture-in-picture you can easily do enough scanning while watching a film to fund all the development you'll ever need. And this brings me to a common failing in futuristic games of this kind. The Normandy has an AI that could easily have handled the task of "scan the entire surface of the planet and fire probes at the mineral resources". It also has a crew that the task could be delegated to, but no - the commander of the vessel has to personally perform this task. Why? It just throws you out of the storyline. Let's be thankful that the AI can at least track which planets you've visited, so Shepard (commander of the fastest ship and the slowest elevator) doesn't have to resort to pencil and paper for this task once more. A rather more personal gripe is the hacking mini-game. The assumption seems to be that you've 20/20 vision and a HDTV. I have neither, and am also colour-blind, making this needlessly frustrating. Overall a good experience, and like other Bioware titles worth a couple of play-throughs. The third instalment had better be a corker though... ![]() ![]() ![]() ![]() An immersive and ambitious sequel. (11 March 2010)The original Mass Effect (Xbox 360) was a game that reached for the stars, and nearly got there- unfortunately, the journey there was overlong and plagued by an excess of identical items and a fractured, inaccessible combat system. It is a credit to developers Bioware that these faults have been stamped out of the sequel. Items are kept to a minimum- single weapon upgrades affect every weapon of that type in your team, and the combat has become much simpler and more familiar. So familiar, infact, players may be forgiven for thinking that they were playing Gears of War Lite- instead of the pained attempts to combine real time and turn based RPG elements in the original game, Mass Effect 2 heads straight for shoot-em-up territory. Arguably however, these changes, whilst making the action portions of the game more accessible, reduce the feeling of scale that finding a hundred identical guns in the original game (inadvertently) accomplished. This criticism is muted however by the consistently high standard of writing throughout- already remarkably polished in the original, ME2 takes consistent quality writing in a western RPG-based game to new heights. The majority of characters feel three dimensional and, more importantly for a team-based game, likeable. The ubiquitous threat of the 'Suicide Mission' that looms large in the central narrative (and indeed the marketing for the game pre release) creates a strong tension and immediacy throughout the playtime (20-30 hours for most players) that makes up for the lack of a central, identifiable nemesis to gun after. There are other elements to praise in the game- graphics are generally excellent, whilst the lore of the many alien races and intergallactic history show the countless hours that must have been spent realising not just the players in game experience, but a whole world that ME2 inhabits. But ultimately, it is the characters that make this game worthy of truly great status- it is one of very few games that relies on the player developing a relationship with other characters as motivation, and does this well. An enjoyable, intelligent treat. ![]() ![]() ![]() ![]() Wow. (07 March 2010)I bought this game when it came out, on a Friday. I then proceeded to play it for the entire weekend, completing it by Sunday. It isn't a short game (in modern videogame terms) at around 25hrs, but it is the best single-player shooter/rpg I have ever played, and is definitely in my top 5 games. Loved it! Looking forward to DLC as well. |

















