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Okami (Wii)

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Okami (Wii)Publisher: Capcom
List Price: £39.99
Our Price: £22.99
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Product Details:

   Release Date: 13 June 2008
   Publisher: Capcom
   Rating:
   Sales Rank: 648

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 PC & Video Games > Games > Action & Shooter
 Promotion Tree > Nintendo Wii > Games > Action & Shooter
 PC & Video Games > Refinements > Platform (feature_browse-bin) > Nintendo Wii

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Customer Reviews:

  An excellent game - worth buying the Wii for! (20 November 2008)
I bought this game earlier in the year, and I have to say it is one of the best games I have ever owned.

Firstly, the graphics. I was at first a little skeptical about the style, but as I played, I could see why it was chosen - it works perfectly. The visuals throughout are stunning.

The controls take a little getting used to at first, but they soon become habit. I was surprised to read some reviews saying it is impossible to get some moves to work consistently. After a little while of playing, I found that they depended as much on the orientation (including twist) of the remote as on the way it was moved. Once mastered, the system of painting onto the screen for some actions is quite intuitive, and makes this game unique.

The story is also very involving once it gets moving, although slightly slow to start, and with plenty of side-quests and a well-humored script. Also worth noting, the game is HUGE - loads of playing time.

If Okami was the only Wii game around, it would be worth buying the console for.

  play it on the PS2 (04 November 2008)
I was really excited to find out okami was coming out on the wii but having played it i wish i hadn't spent the money.

sorry if i come across as an "idiot" however having playing the PS2 version and buying this version i can honestly say it is a waste of money, the controls are unresponsive on things such as the power slash - this move is done by drawing a straight line easy huh? well appaently not, any slight wabble - it doesn't work, 2 hours into the game the susano style susano move is actually near impossible since horrzonal lines sometimes dont even slash the item being aimed for. - we actually found it worked more if every horrizontal line was done diagonally and went from from 1 side of the screen to the other where as on the ps2 you just drew the line across your target and it didn't have to be all that straight- (hope this helps other people with this issue)

This is a really charming game, but as a gamer who has played many games on almost every platform i find this remake for this console so disapointing.

The only thing that is better is the running controls, the numchuck controls are far better than the PS2 analog and the graphics are a little better but if you can't perform some essential moves properly there is no point, the controls are too picky about what it will and wont accept.


  boring!! (22 October 2008)
ok, so i read all the reviews over and over on here before buying this game, full of excitement when i bought it only to be majorly disappointed!! this game is so boring, and i only went as far as an hour in, and have not picked it up again since!! would not recommend!! specially for the money it cost!

  An essential Wii game (07 August 2008)
The Zelda franchise has always been my Nintendo favourite. Now, 37 hours into Okami, it has a serious rival. Okami is, quite simply, the best Wii game I have played since it's release, and I got mine the day they came out. If you are looking for PS3 pin sharp graphics then forget it. What Okami offers is a tapestry of swirling colours and images that truly represent the feel of Japanese mythology that is the basis for the story. The controls, whilst a little awkward to start with, quickly become second nature and don't let any adverse review put you off. Okami will immerse you in a sprawling, adventurous universe, without your heroes being child like sprites with their annoying cool, irritating dialogue. The best game I have played for ages and thoroughly recommended.


  As fun as it is beautiful (05 August 2008)
Put quite simply, Okami is the most balanced, intuitive, enjoyable and beautiful game I have played in a long time. Below is a more detailed breakdown of the game:

Gameplay:
The gameplay of Okami is seamless. Travelling the vast and wonderful land doesn't become a chore due to the ease of the controls and the fact that they just work. Ready At Dawn have done a fantastic job to make the control scheme so simple yet so intuitive. The world is entirely free-roaming with the combat being contained to a ring when contact is made with a demon scroll. This, to any Zelda fans (like myself), initially seemed like a drawback to the game having experienced Wolf Link, however, I personally think th the containment of these combat episodes actually works very well and allows the player to more freely explore the world without the constant threat of attack from all angles. The Celestial Brush, despite the opinion of some reviewers, I found to be very effective and thought it worked incredibly well with the Wii Remote - I can't imagine how it worked without it!

Story:
The story is actually one set quite deeply in real Japanese legend (a statement that doesn't work as legends, by their own nature, cannot be real). After conducting some research I found that Amaterasu (the main protagonist) is a real Japanese deity, the goddess of the Sun - as she is in the game, only in Okami she is embodied by a white wolf. There are endless references to other elements of Japanese folklore and legend and I would strongly recommend anyone who enjoyed the game to do some research into it - Issun for example is the equivalent to our Tom Thumb (His actual name is Issun-boshi meaning One Inch Boy) I won't talk about the plot here so that it remains a surprise for those of you who haven't yet played it.

Visuals:
The visuals of Okami are truly breathtaking. After roaming through the world and rejuvenating many blossom trees you are surrounded by scenery which looks as though it has been taken straight out of a Japanese artist's work. It looks beautiful but not in the conventional, well represented and realistic way. Instead it boasts an air of actual artwork which has come to life in your hands.

In conclusion, Okami has solid and well thought-out controls which are simple to grasp but still require some practice to perfect, many hours of gameplay through the expansive storyline which is, in places, humorous and finally it has the best art style that I, personally, have ever seen in a game. It is simply a masterpiece.

 
 


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